Paul James Mannering Portfolio
GamesProgramming3D ModellingMultimediaAbout

The games I have worked on include:

.

Box Art Game Title Platform(s) Area(s) Worked On Year(s)
Risk Urban Assault

Risk Urban Assault

Risk Urban Assault Screenshots

screenshots..................website

PS4
PS3
Xbox One
Xbox360

  • Lead Programmer
  • Build Machine Maintenance (used Jenkins)
  • Hologram Shader Effects
  • PS3 memory optimisations
  • PS4 SDK Update
  • PS3 SDK Update
  • Xbox One XDK update
  • PS4 TRC Compliance
  • PS3 TRC Compliance
  • Xbox One XR Compliance
  • Xbox 360 TCR Compliance
2015-2016
Risk Domination

Risk Domination

Risk Domination Screenshots

screenshots..................website

PS4
PS3
Xbox One
Xbox360

  • PS4 Game Engine Port
  • Auto attack graphics programming
  • PS4 TRC Compliance
  • PS3 TRC Compliance
  • Xbox One XR Compliance
  • Xbox 360 TCR Compliance
2014
The Voice

The Voice

The Voice Screenshots

screenshots..................website

PS3
Xbox360
WiiU
Wii

  • Lead Programmer
  • Audio Programming (Microphones, Wwise Middleware Integration, iZotope Middleware Integration, Auto-Tune Pitch Correction)
  • PS3 TRC Compliance
  • Xbox 360 TCR Compliance
  • WiiU LOTCHECK Compliance
  • Wii LOTCHECK Compliance
  • 60fps optimisation (All platforms)
2014
Zumba Kids

Zumba Kids

Zumba Kids Screenshots

screenshots..................website

Xbox360
Wii

  • Same as Zumba Fitness World Party (Below)
2013
Zumba Fitness World Party

Zumba Fitness

World Party

Zumba Fitness World Party Screenshots

screenshots..................website

Xbox One
Xbox360
WiiU
Wii

  • Xbox One Lead Programmer
  • Xbox One Game Engine Port
  • Xbox One Kinect Integration
  • Xbox One Stream Install
  • Xbox One Load/Save (Conected Storage)
  • Xbox One User Management
  • Xbox One Leaderboards
  • Xbox One XR Compliance
  • Xbox 360 Load/Save
  • Xbox 360 TCR Compliance
  • Wii LOTCHECK Compliance
  • Layered Video Technology (Xbox One, WiiU)
  • Automated Video Build Tools (Xbox One, Xbox 360, WiiU)
  • Data Build Tools + GUI
2013
Zumba Fitness RUSH

Zumba Fitness CORE

Zumba Fitness CORE Screenshots

screenshots..................website

Xbox360
Wii

  • Kinect live feed post processing
  • Progress tracker line graph drawing
  • Data build GUI tools
  • Data make batch files
  • Video subtitle system
2012
Zumba Fitness RUSH

Zumba Fitness RUSH

Zumba Fitness RUSH Screenshots

screenshots..................website

Xbox360

  • Load/Save + TCR compliance
  • Xbox user profile management (sign in/out and guest profiles)
  • Frontend and world management
  • Screen Carousels
  • Kinect screen navigation
  • Progress Tracker and statistics tracking
  • Video Playback
  • Online features (Class finder and news)
  • Facebook message posting
2011-2012
Zumba Fitness 2

Zumba Fitness 2

Zumba Fitness 2 Screenshots

screenshots..................website

Wii

  • Load/Save + LOTCHECK compliance
  • CPU optimisation
  • Frontend and world management
  • Screen Carousels
  • Progress Tracker and statistics tracking
  • Awards/Achievements
  • Video Playback
  • C++ code build system makefiles
  • Data build makefiles and BASH scripts
2011
Crush 3D

Crush 3D

Crush 3D Screenshots

screenshots..................website

3DS

  • Threaded loading
  • Story cutscene system
  • Load/Save + LOTCHECK compliance
  • CPU optimisation
  • GPU optimisation
2011
Chime Super Deluxe

Chime Super Deluxe

Chime Super Deluxe Screenshots

screenshots..................website

PS3

  • Frontend screens and flow
  • Messagebox system
  • TRC compliance
  • Multiplier
  • In-game level camera
  • Screen scaling feature
2010
Office Daze

Office Daze

Office Daze Screenshots

screenshots..................video

Facebook
Uinity 3D

  • 3D graphics optimisation work
  • Game performance settings tweaks
  • Asset standardisation work
  • Game written in Uniity 3D Pro
2010
Chime

Chime

Chime Screenshots

screenshots..................website

Windows PC
XNA

  • Steam integration (Installer and achievements)
  • Added "Valve, Portal (Still Alive)" level
  • Frontend and transition improvements over Xbox360 version
  • Added screen size, window/fullscreen, lost/regain device functionality
  • Added gamma correction
  • Game was programmed in C# and XNA 3
2010
Disney Sing It: Party Hits

Disney Sing It:

Party Hits

Disney Sing It: Party Hits Screenshots

screenshots..................website

Wii
PS3
ps2

  • Wii Optimisation (2 player in-game running at a smooth 60fps)
  • Video build makefiles and BASH scripts
  • PlayStation 2 port
2010
Disney Sing It: Pop Hits

Disney Sing It:

Pop Hits

Disney Sing It: Pop Hits Screenshots

screenshots..................website

Wii
PS3
ps2

  • Threaded video decode on Wii and PlayStation 2
  • Data build makefile and BASH scripts
  • Improved song transcription tools
  • High score screen
  • Name entry screen
  • Score summary screen
  • Song statistic tracking
  • Optimisation on Wii and Playstation 2
  • TRC compatibility on Wii and Playstation 2
2009
Disney Sing It: HSM3

Disney Sing It:

High School Musical 3

Disney Sing It: HSM3 Screenshots

screenshots..................website

Wii
PS3
ps2
Xbox360
Windows PC

  • Same as Disney Sing It (Below)
2008
Disney Sing It

Disney Sing It

Disney Sing It Screenshots

screenshots..................website

Wii
PS3
ps2
Xbox360
Windows PC

  • Frontend menus and transitions
  • Song selection screen
  • Song transcription tools
  • Cross platform threading library
  • Video Players (Wii, PS2, PC, Xbox360)
  • Microphone sound capture and playback (PC)
  • Windows PC port
2008
Boy Racer

Boy Racer

Boy Racer Screenshots

screenshots..................website

Windows PC

  • All C++ game code
  • lua game scripting
  • HLSL graphics shaders
  • Car physics
  • User interface design
  • Car modding system
  • Car polygon modelling
  • Track polygon modelling
  • Website HTML code
2006-2007
© Copyright Paul James Mannering, 2004-2016