Paul Mannering

Narcos: Rise of the Cartels

 Genre: Strategy

 Developer: Kuju

 Publisher: Curve Digital

Narcos: Rise of the Cartels Nintendo Switch Xbox One PS4 Windows PC Unreal Engine

2018-2019

   Areas worked on:

  • Xbox One console port
  • Nintendo Switch console port
  • PS4 console port
  • Video playback setup, encoding and integration (all platforms)
  • Wwise audio integration
  • Build Farm setup and maintenance (TeamCity)
  • Certification / compliance (XR, Lotcheck, TRC)
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Zumba Burn it Up!

 Genre: Fitness

 Developer: Kuju

 Publisher: 505 Games

Zumba Burn It Up! Nintendo Switch
Unreal Engine

2018 - 2019

   Areas worked on:

  • Lead Programmer
  • Unreal Engine 4 game programming
  • Unreal Engine 4 UMG frontend and OSD
  • Video render farm setup and maintenance
  • Video playback setup, encoding and integration
  • Wwise audio integration
  • Build Farm setup and maintenance (TeamCity)
  • Nintendo Switch Lotcheck certification / compliance
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Risk Urban Assault

 Genre: Strategy

 Developer: Zoe Mode

 Publisher: Ubisoft

Risk Urban Assault Xbox 360 PS3 Xbox One PS4

2015 - 2016

   Areas worked on:

  • Lead Programmer
  • Build Machine Maintenance (Jenkins)
  • Hologram Shader Effects
  • PS3 memory optimisations
  • PS4 SDK Update
  • PS3 SDK Update
  • Xbox One XDK update
  • PS4 TRC Compliance
  • PS3 TRC Compliance
  • Xbox One XR Compliance
  • Xbox 360 TCR Compliance
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Marvel: Ultimate Alliance 2

 Genre: Action

 Developer: Zoe Mode

 Publisher: Activision

Marvel: Ultimate Alliance 2 Windows PC Xbox One PS4

2015 - 2016

   Areas worked on:

  • Xbox One port
  • Windows PC x64 DirectX 11 port
  • Steamworks integration (Achievements, Rich Presence, Profiles, Cloud Saves)
  • Steamworks Networking (Lobbies, Game Server) for online multiplayer
  • Visual Studio code build (Original 2009 game used jam)
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Marvel: Ultimate Alliance

 Genre: Action

 Developer: Zoe Mode

 Publisher: Activision

Marvel: Ultimate Alliance Windows PC Xbox One PS4

2015 - 2016

   Areas worked on:

  • Xbox One port
  • Windows PC x64 DirectX 11 port
  • Steamworks integration (Achievements, Rich Presence, Profiles, Cloud Saves)
  • Steamworks Networking (Lobbies, Game Server) for online multiplayer
  • Visual Studio code build (Original 2006 game used makefiles)
  • Multi-threading bug fixes (Original 2006 PC game was designed for single core CPU's only)
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Powerstar Golf

 Genre: Sport

 Developer: Zoe Mode

 Publisher: Microsoft Studios

Powerstar Golf (China TU) Xbox One

2015

   Areas worked on:

  • Build Machine Maintenance (CruiseControl.NET)
  • Added Health Warning Screen
  • Updated Character and Course names with Chinese translations
  • Re-exported Chinese fonts to support newly used characters
  • Built and prepared TU for submission
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Risk Domination

 Genre: Strategy

 Developer: Zoe Mode

 Publisher: Ubisoft

Risk Domination Xbox 360 PS3 Xbox One PS4

2014

   Areas worked on:

  • PS4 Game Engine Port
  • Auto attack graphics programming
  • PS4 TRC Compliance
  • PS3 TRC Compliance
  • Xbox One XR Compliance
  • Xbox 360 TCR Compliance
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The Voice

 Genre: Casual

 Developer: Zoe Mode

 Publisher: Activision

The Voice Wii WiiU PS3 Xbox 360

2014

   Areas worked on:

  • Lead Programmer
  • Audio Programming (Microphones, Wwise Middleware Integration, iZotope Middleware Integration, Auto-Tune Pitch Correction)
  • PS3 TRC Compliance
  • Xbox 360 TCR Compliance
  • WiiU LOTCHECK Compliance
  • Wii LOTCHECK Compliance
  • 60fps optimisation (All platforms)
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Zumba Kids

 Genre: Casual

 Developer: Zoe Mode

 Publisher: Majesco

Zumba Kids Wii Xbox 360

2013

   Areas worked on:

  • Xbox 360 Load/Save
  • Xbox 360 TCR Compliance
  • Wii LOTCHECK Compliance
  • Automated Video Build Tools (Xbox 360)
  • Data Build Tools + GUI
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Zumba Fitness World Party

 Genre: Casual

 Developer: Zoe Mode

 Publisher: Majesco

Zumba Fitness World Party Wii WiiU Xbox 360 Xbox One

2013

   Areas worked on:

  • Xbox One Lead Programmer
  • Xbox One Game Engine Port
  • Xbox One Kinect Integration
  • Xbox One Stream Install
  • Xbox One Load/Save (Conected Storage)
  • Xbox One User Management
  • Xbox One Leaderboards
  • Xbox One XR Compliance
  • Xbox 360 Load/Save
  • Xbox 360 TCR Compliance
  • Wii LOTCHECK Compliance
  • Layered Video Technology (Xbox One, WiiU)
  • Automated Video Build Tools (Xbox One, Xbox 360, WiiU)
  • Data Build Tools + GUI
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Zumba Fitness RUSH

 Genre: Casual

 Developer: Zoe Mode

 Publisher: Majesco

Zumba Fitness CORE Wii Xbox 360

2012

   Areas worked on:

  • Kinect live feed post processing
  • Progress tracker line graph drawing
  • Data build GUI tools
  • Data make batch files
  • Video subtitle system
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Zumba Fitness RUSH

 Genre: Casual

 Developer: Zoe Mode

 Publisher: Majesco

Zumba Fitness RUSH Xbox 360

2011 - 2012

   Areas worked on:

  • Load/Save + TCR compliance
  • Xbox user profile management (sign in/out and guest profiles)
  • Frontend and world management
  • Screen Carousels
  • Kinect screen navigation
  • Progress Tracker and statistics tracking
  • Video Playback
  • Online features (Class finder and news)
  • Facebook message posting
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Zumba Fitness 2

 Genre: Casual

 Developer: Zoe Mode

 Publisher: Majesco

Zumba Fitness 2 Wii

2011

   Areas worked on:

  • Load/Save + LOTCHECK compliance
  • CPU optimisation
  • Frontend and world management
  • Screen Carousels
  • Progress Tracker and statistics tracking
  • Awards/Achievements
  • Video Playback
  • C++ code build system makefiles
  • Data build makefiles and BASH scripts
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Crush 3D

 Genre: Platformer

 Developer: Zoe Mode

 Publisher: Sega

Crush 3D 3DS

2011

   Areas worked on:

  • Threaded loading
  • Story cutscene system
  • Load/Save + LOTCHECK compliance
  • CPU optimisation
  • GPU optimisation
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Chime Super Deluxe

 Genre: Puzzle

 Developer: Zoe Mode

 Publisher: Kuju

Chime Super Deluxe PS3

2010

   Areas worked on:

  • Frontend screens and flow
  • Messagebox system
  • TRC compliance
  • Multiplier
  • In-game level camera
  • Screen scaling feature
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Office Daze

 Genre: Simulation

 Developer: Zoe Mode

 Publisher: Kuju

Office Daze Facebook Uinity 3D

2010

   Areas worked on:

  • 3D graphics optimisation work
  • Game performance settings tweaks
  • Asset standardisation work
  • Game written in Uniity 3D Pro
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Chime

 Genre: Puzzle

 Developer: Zoe Mode

 Publisher: OneBigGame

Chime Windows PC XNA

2010

   Areas worked on:

  • Steam integration (Installer and achievements)
  • Added "Valve, Portal (Still Alive)" level
  • Improved frontend and transitions over Xbox 360 version
  • Added screen size, window/fullscreen, lost/regain device functionality
  • Added gamma correction
  • Game was programmed in C# and XNA 3
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Disney Sing It: Party Hits

 Genre: Casual

 Developer: Zoe Mode

 Publisher: Disney Interactive

Disney Sing It: Party Hits ps2 PS3 Wii

2010

   Areas worked on:

  • Wii Optimisation (2 player in-game running at 60fps)
  • Video build makefiles and BASH scripts
  • PlayStation 2 port
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Disney Sing It: Pop Hits

 Genre: Casual

 Developer: Zoe Mode

 Publisher: Disney Interactive

Disney Sing It: Pop Hits ps2 PS3 Wii

2009

   Areas worked on:

  • Threaded video decode on Wii and PlayStation 2
  • Data build makefile and BASH scripts
  • Improved song transcription tools
  • High score screen
  • Name entry screen
  • Score summary screen
  • Song statistic tracking
  • Optimisation on Wii and PlayStation 2
  • TRC compatibility on Wii and PlayStation 2
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Disney Sing It: HSM3

 Genre: Casual

 Developer: Zoe Mode

 Publisher: Disney Interactive

Disney Sing It: High School Musical 3 Windows PC ps2 PS3 Xbox 360 Wii

2008

   Areas worked on:

  • Frontend menus and transitions
  • Song selection screen
  • Song transcription tools
  • Cross platform threading library
  • Video Players (Wii, PS2, PC, Xbox 360)
  • Microphone sound capture and playback (PC)
  • Windows PC port
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Disney Sing It

 Genre: Casual

 Developer: Zoe Mode

 Publisher: Disney Interactive

Disney Sing It Windows PC ps2 PS3 Xbox 360 Wii

2008

   Areas worked on:

  • Frontend menus and transitions
  • Song selection screen
  • Song transcription tools
  • Cross platform threading library
  • Video Players (Wii, PS2, PC, Xbox 360)
  • Microphone sound capture and playback (PC)
  • Windows PC port
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Boy Racer

 Genre: Racing

 Developer: C.H.A.V

Boy Racer Windows PC

2006 - 2007

   Areas worked on:

  • All C++ game code
  • lua game scripting
  • HLSL graphics shaders
  • Car physics
  • User interface design
  • Car modding system
  • Car polygon modelling
  • Track polygon modelling
  • Website HTML code
  • More details about Boy Racer can be found here
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