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Paul James Mannering |
Paul's areas of work were C++ game programming, Directx graphics code and HLSL shaders, windows application programming, user interface design, and this websites HTML code. His portfolio website can be found at www.paulmannering.com.
Paul is also the author of the game engine powering the game, called the Project Realism Engine (PREngine). At the time of this project Paul was also a keen 3D modeller (using Maya) and game designer in his spare time, and kept fit by working out at least 2 times a week down the gym. He was and still is also a big football fan (Newcastle United supporter).
He went on to work in the computer games industry as a programmer, after completing this project. He starting out at Zoë Mode, formally known as Kuju Brighton.
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Andrew Alston |
Andrew was the concept artist for the game (almost all the artwork on this website was authored by him). He was responsible for the design of all characters, cut-scenes, and box artwork. His strengths lied with his drawing and artistic abilities. His portfolio website can be found at www.andrewalston.com.
At the time of this project, Andrew enjoyed drawing and designing anima and other concept style characters In his spare time, as well as 3D modelling and computer illustration; with compositing.
He went on to do a masters degree in Computer Animation at the University of Kent at Canterbury, after completing this project.
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Bunthan Sun Van |
Bun was the main car modeller for this project, and specialised in low-polygon modelling for in-game assets. He was also involved with initial sound editing and recording, and also built tracks for use in the game (using the game engine's map editor, called the PREditor).
At the time of this project, Bun was an avid gamer in his spare time (Pro Evo 6 being his favourite) and he also enjoyed working out down the gym and playing football.
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Martin (Andrew John) Plested |
Martin was the main sound engineer on the development team, and was involved in all aspects of recording, editing, and positioning of 2D and 3D sounds within the game worlds. He also pitched in with a few car models.
At the time of this project, Martin had a wide variety of music tastes and used to be in a band (called Forgiven). In his spare time he also liked to ski and play guitar.
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